Facilitator: Jana Romanova
Language: English
Max. Capacity: 16
Facilitator: Jana Romanova
Language: English
Max. Capacity: 16
In this playful workshop, we’ll learn some basic principles of game creation. We’ll look into game mechanics, dynamics, and aesthetics to see how different types of games generate unique experiences and stories.
If you’re up for playing a lot of not-so-serious games for a few hours, this is exactly what we’ll be doing. After some short theories, we’ll design prototypes, and playtest, playtest, playtest. You can expect to prototype some ideas for board and card games, games involving physical movement, and, if we have enough time, live-action role-playing games.
This workshop is an introduction to working with game design if you’re interested in including these principles in your practice, and if you’re already experienced, it may still be fun, if you enjoy creating and playing together with other excited people.
Since the term “game design” is used both for the visual design of video games and for planning and developing any kind of games in general, it may be important to underline that this workshop will not include any work with software, just a pure joy of physical prototyping, but the knowledge we’ll be talking about is applicable to all games, including video games.
And, of course, you don’t need any prior knowledge and experience in game design in all its meanings for this workshop
Jana Romanova is a multidisciplinary artist inspired by misunderstandings. She works with performance and game practices, using photography and video as tools to discover gaps between what we say and what we do. She takes these breaches in communication as possibilities for being together, whatever that could mean.
Before starting an artistic practice, Jana has been active as a game designer for live-action role-playing games (LARP) for about nine years, developing both intimate (up to 5 players) and large-scale (around 200 players) experiences. She is researching how different game mechanics and ways of working with games and playfulness can become methods for creating art projects.
Along with her artistic practice, Jana is teaching a course in analog game design at the Royal Academy of Art in The Hague (KABK), in MA Photography and Society” a practical course on creating public impact; and organizes The Movement Lab, a series of workshops on performance methods. She is a graduate of MA “Photography and Society” at KABK.
This workshop is presented by iii with financial support from Creative Industries Fund NL and The Municipality of The Hague.