In preparation of the residency in the Fall, we invited Nina to come over to iii in May, so that iii-members could play and experience some of Nina’s works and have time to reflect on that before the collaboration started.
Three larps were played:
- – Human Experience
- – Strangers
- – No Island is an Island
Human Experience was designed as a ‘larp with an audience’, so we integrated it with the No Patent Pending evening on May 4th, during which other artists-in-residence were presenting their works. In the few days before the evening, Nina met with the other artists and Matteo, who curated the evening, and engaged in discussions on how to do the integration.
On a practical level, for iii, this meant a different way of organizing and scheduling – where usually the full afternoon until dinner is used to prepare the space, setup and sound check, we now had to schedule in time for the preparation workshop for the participants in the larp before the dinner, as we had no other space available to do the workshop – and for the participants it was useful to already be in the space with the art works they would interact with during the larp itself. The participants were in a way really in between performers and ‘regular’ audience.
Integrating Human Experience into No Patent pending
Human Experience is a larp about experiencing senses and movement as for the first time. The larp has been played in different iterations and playing it at “No Patent Pending” gave the opportunity to adjust the design of the larp to make the larpers specifically focus on experiencing the instruments and performances taking place that evening, as well as interacting with the audience and becoming part of the overall experience.
Meeting the iii members and the artists in residence was exciting and inspiring. The mood was relaxed and pleasant even though it was a couple of days before “No Patent Pending” and everyone was focused and busy finishing up their instruments and presentations.
Finding out how to incorporate “Human Experience” into “No Patent Pending” was a challenge though, because I did not know the format of the evening or the works of the other artists presenting, and neither the other artists nor Matteo, who was curating the evening had an in-depth knowledge of larp or any experience with my work.
The difference in approach and terminology became apparent, but it was the same differences that also made the residency so interesting and giving. And getting Marije there to translate made things a lot easier. And with good will on all sides, we made it work.