Background

iii is an artist run, community platform supporting new interdisciplinary practices linking performance, technology and the human senses.

The workshop program started in 2018, offering workshops at the intersections of art and technology to participants of different ages and backgrounds. Past workshops include the Digital Death mask workshop, creative coding, intro to instrument building, score-making for non-musicians and more. You can find past workshops here

Core Objectives

iii’s workshop program has the following core objectives:

Interdisciplinary creativity: iii seeks to inspire participants to work with technology in creative ways and to promote a broader knowledge and appreciation of the historical and cultural context of work and ideas at the intersection of art, sound, technology and science.

Technological literacy: Workshops promote a maker-based relationship to technology, not just consumer-based. They also encourage confidence in using, analyzing and talking about technology from a critical angle.

Knowledge sharing: iii’s workshop program bridges artistic, scientific, and technological approaches and knowledge together. Through these workshops, professionals can share technological and/or creative skills and knowledge (eg. coding, improvising, 3D modeling, acoustics) with a wider audience

Mixed Maker Community: One of our main goals is to nurture a mixed community of professional and amateur artists from different cultural and socioeconomic backgrounds working in different media. 

Talent Development: iii also aims provides courses that help artists enrich their practice and professionalize their careers.

Program Structure: Themes

Within the hosted program, we will be working with four themes derived from iii’s program themes: Art of Senses, Instrument Building, Life in the Digital Age, and Embodied Technologies. These themes will also serve as series titles under which workshops touching on similar subjects can find continuity and coherence.

Art of Senses workshops focus on analyzing, manipulating, augmenting, re-mapping and creating with human and non-human senses beyond sight: smell, hearing, taste and touch.

Example workshops: Tactile acoustics, Smell synthesis, Hacking the urban acoustic landscape

Instrument building workshops allow artists to share skills in developing, modifying, or playing specific instruments. We use “instrument” in the broadest sense to mean tools or technology that we perform with.

Example workshops: Sugar instrument, Graphite synthesizer, Crystal radio workshop

Life in the digital age workshops explore living in the age of the internet with endless digital tools, the creative potential it provides, and also its cultural, political, and ethical implications.

Example workshops: Expressing data, Preparing for the digital afterlife, Creative coding

Embodied Technologies

As artists working at the intersections of art and technology, we are constantly looking into the most current methods, techniques, and stories to make new work. But we often overlook what we can learn from other disciplines that have been long-established. What can an instrument builder learn from a puppeteer? What can an illusionist teach digital storytellers and sound artists? How can movement research be applied to the practice of non-dancers?

We offer various types of educational packages which fall under the categories of skill-based, research project, experience, masterclass, talent development. Each workshop type has different goals and durations.

Skill-based workshops
1-3 days

focused on acquiring skills and knowledge with a project goal in mind.

Eg. The Crystal Radio workshop with Peter Flemming aimed to equip participants with soldering skills, knowledge of how a crystal radio worked, and finally on building a crystal radio transmitter and receiver.

Research projects
5-6 days

Based on a research question and involve both theoretical and practical aspects. These projects allow participants to contribute their background knowledge and experience while developing projects (individually or in a group) under the mentorship of a facilitator. 

Experiences
1 day

Playful artistic experiences that audiences actively participate in.

Examples of this include sound walks, games, and guided preview tours of exhibitions or “meet the artist” sessions before performances. Guided by a facilitator, participants will then engage in group discussions reflecting on their experiences. 

Talent Development
Varied duration

These workshops aim to help young artists professionalize themselves by offering communication and entrepreneurship skills that may not have been taught in art school. These workshops are aimed at artists looking to develop professionalizing skills while also broadening their network.

eg. The art of PR, Dutch for Artists, Artist Survival Guide

For more information on the iii workshop program, please email Yun at yun@instrumentinventors.org

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